Lighting Simulation Technology by Computer Graphics
نویسندگان
چکیده
منابع مشابه
Position-Based Simulation Methods in Computer Graphics
The physically-based simulation of mechanical effects has been an important research topic in computer graphics for more than two decades. Classical methods in this field discretize Newton’s second law and determine different forces to simulate various effects like stretching, shearing, and bending of deformable bodies or pressure and viscosity of fluids, to mention just a few. Given these forc...
متن کاملDepth of Field Simulation in Computer Graphics
A major part of the amount of realism in a rendering engine is the engine's camera model. Simulating real camera models can produce desired realistic effects such as depth of field (DOF). Several methods are currently used to simulate DOF but they are either computationally expensive methods that produce realistic results or inaccurate but fast methods. This paper includes a list of reasons beh...
متن کاملPlausible Motion Simulation for Computer Graphics Animation
Accuracy is the ubiquitous goal of dynamic simulation, in order to yield the “correct” motion. But for creating animation, what is really of interest is “plausible” motion, which is somewhat different. We discuss what we mean by plausible simulation, how it differs from “accurate” simulation, and why we think it’s a worthwhile area to study. The discussion touches on questions of physically pla...
متن کاملComputer Graphics Simulation of Body Movement Language
209 Labanotation is widely known symbolic language for recording and describing human movement. Through the use of interactive computer graphics a Laban score can be described to the computer and a simulation of the movement viewed on a CRT in terms of a simple computer graphics model of a human form. The Laban score is entered by means of an acoustical tablet with visual feedback of the score ...
متن کاملTowards an Integration of Computer Simulation with Computer Graphics
This paper presents an initial design to integrate the methods of computer simulation with the methods of computer graphics. It begins with a discussion on the strengths and weaknesses of the two fields, and progresses into a description of three key issues – software architecture, software coordination, and indeterminant maps – that hamper their integration. The paper present a possible soluti...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal of the Illuminating Engineering Institute of Japan
سال: 2002
ISSN: 0019-2341,1349-838X,2185-1506
DOI: 10.2150/jieij1980.86.9_717